轩辕传奇最新数据,仅供研究 gCxAG
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//#define CallBuyGoodsObject 0x938080 //购物获取物品对象 IKi5 v~bE
//#define CallLianbaoObjectEAX 0x5B4B10 //炼宝宝鼎对象call ~V$|i"
//#define CallUseBaoDing 0x7F7340 //使用宝鼎万能call p ZZc:\fJ
//#define CallGetAllRole 0x8E7B70 //获取地图大部分NPC对像 7^g&)P
//#define CallEscRole 0xE0A0A0 //角色小退call Aj0Tfdxy
//#define CallGetRoleIDandData 0x981530 //获取登入对象以获取ID DG?"5:Zd
//#define CallTongTTaOnly1 0x770A30 //通天塔界面eax对象call {c
(!;U
//#define CallTongTTaOnly 0x5B4C60 //获取通天塔界面ecx功能call / 4lvP
//#define CallDownHorse 0x656070 //下马call基址就是坐标基址 $jg*pmR-
//#define CallFrameSelecRole 0x8353A0 //选择界面标志位call v'BZs
//#define CallGetFrameBase 0x6E9BE0 //由call获取角色选择界面基址 kcQ'$<Mz<
n/h,Lr)Z
void YaoQingTeamJoin(int nID,int nData,CString szName)//队长或队员邀请其他玩家入队TEAM_JOIN_SEND @WI2hHD
{ 95z]9UL
BYTE OpenTalStruct[0x80] = { 0 }; ]niJGt
memset(OpenTalStruct, 0, sizeof(OpenTalStruct)); 1|ra&(=)
memcpy((char*)OpenTalStruct, szName, strlen(szName) + 1); 8HP6+c%
try c_V;DcZ
{ ~{Mn{
__asm G>q(iF'
{ ?2oHZ%G
PUSHAD !tp1:'KG
push nData U{VCZ*0cj
push nID (`:O~>[N
lea eax, OpenTalStruct AhNq/?Q Q~
push eax !&"<oPjr+
mov eax, CallRequestTeamJoin F}=aBV|-
call eax PK"c4>q
add esp, 0xC 6qaulwV4t
POPAD RoyPrO [3
} HvVts\f
} *guoWPA|Ij
catch (...){} ,13Lq-
delete &OpenTalStruct[0x80]; u{*SX k
} =dFv/F/RW